If one is to
believe the imdb, this relatively
plotless animated zombie gore flick was made on an estimated budget
of $5,550, to which we can only conjecture that the cash was split between the
computer program used for the animation and a lot of coffee, 'cause it sure
doesn't look like it was spent on much else. And, indeed, a look at the cast and credits of City of Rott reveals
some dude named Frank Sudol as the writer and
director and producer and editor and composer and all voices — truly a one-man
effort. As such, for the first time in our life we finally understood what all
those dumb-ass teachers meant when they would say "Well, I'll give you an
A for effort, but...."
City of Rott is one of
those movies that seems to divide its limited audience. We saw it as part of a
small group of four, and two liked it and two hated it. We belong to the latter
duo, though we tried hard to belong to the former — but the fact of the matter
is that at 77 minutes in length, City of
Rott is way, way, way, way tooooooooooooooooooooooooooooooooooooooooooo long for its slim
plot, primitive technique, and hammered-in thematic message. We weren't just
relieved when the flick ended, we were downright happy.
In the filmic
world of Sudol's City of Rott,
mankind has fallen victim to worms from outer space that invade our bodies and
change us into unthinking undead with an unquenchable appetite for innards and
flesh. But as is made obvious by the posters and banners and billboards and
other advertisements seen in the background throughout the movie, City of Rott is, somewhere at its core,
a criticism of conformism and the one-of-the-herd mentality of modern man in
contemporary society wrapped in a slim storyline about and anchored by the
elderly man Fred Figiero and his walker. Fred, one of the few remaining living
people in the city of Rott, is in search of a new pair of loafers, and as he
wanders through the city in search of new shoes he crosses paths with a limited
amount of other survivors — none who survive all that long — and hordes of hungry
zombies, most of which he bloodily obliterates with his talkative walker.
Fred is very
much a nutcase, and he holds lively discussions and arguments at various times
with his walker, one of his shoes, and himself, but for the most part he is
also an effective zombie killer lost in a world with no future: it is basically
simply a matter of time before he, like everyone else, either falls victim to
the zombies or the worms — and conforms. (Sudol takes his
criticism of mankind's lack of individuality a step further by adding the
aspect that in the end, even the individual is part of the masses: Fred's
craziness — or his individuality — is caused by a second kind of parasitic
alien worm, one that simply makes you crazy, so in the end he is basically one
of the masses as well. It would seem the Sudol views true individuality as
impossible — a point of view we wouldn't argue against.)
But the "intellectual" theme aside, City of Rott is a flawed movie. It's animation style, though a far
cry from the cut-paper simplicity of, say, South
Park — a series (1997-present) and film (1999 / trailer)
that City of Rott easily calls to
mind — is executed with far less aplomb or skill than even the earliest
episodes of that never-ending series. Sudol's primitivist style is indeed obviously
intentionally "artless", and is also perhaps the best thing about the
movie, but nevertheless the animation technique often slides too far into simply
being badly executed: figures flicker or walk backwards, the backgrounds
sometimes go out of focus for a few seconds, occasional objects float out of
place across the screen (the latter might be intentional, on occasion). A
little more polish wouldn't have hurt.
Likewise, the movie is simply too long for its slim story. Sudol
pads the movie with excessive and not particularly funny dialogue and
never-ending scenes of carnage, and both eventually become predictable and
boring. Particularly the long scenes of Fred killing zombies become yawners,
despite all the animated gore: more than once the viewer feels like a fifth
wheel on a car, like a person watching over the shoulder of a gamer playing a
one-person game in which the gamer has the fun of destroying thousands of
zombies while the viewer has nothing to do but watch and twiddle their thumbs.
Boring!
Lastly, the other characters and overall narrative of City of Rott are pretty much all over
the place and never really connect. In regards to the secondary and tertiary
human survivors, the result is that with the possible exception of the
underused sexy nurse, none truly seem integrated into the story and most come
across as added padding — as does the entire final act of the movie after Fred
wanders out to a farm. City of Rott would
have been better-served with either a better scriptwriter or as a short film.
Oh, yeah: while the music doesn't exactly suck donkey dick, it does now and then at least lick baby donkey dick.
So, final verdict: were it not the only animated feature-length
zombie we know of, we would simply dismiss it as hardly imperative viewing. As
it is, City of Rott is probably of
above normal interest for zombie-film completionists — and thus, in the end, as flawed as it
is, we give it an A for effort....
No comments:
Post a Comment